PhD Candidate: Max Kazemzadeh (Assistant Professor of Art & Media Technology at Gallaudet University)
Programme: Planetary Collegium : 2840 - MPhil/PhD Computing, Communications and Electronics

RESEARCH DOCUMENTATION AND UPDATE SITE:
Candidates are expected to give 28 hours per week to their research at their home base, which must provide adequate technological resources for the development of their practice. Typically, each composite session involves a research update seminar in which all students individually make a 90 minute presentation for discussion by the group; a three stage critique by all members of the group in respect of each others work; individual tutorials with supervisors; a public symposium; and a cultural visit.

Project title: To build computer-vision-based interactive systems that learn and evolve, capturing and identifying human intent through language and gesture input
School: Art and Media

 



     

Computer Vision Pixel Mapping (completed week of 10/19/2009):
Using computer vision with pixel color mapping in Processing I am working on efficient ways to map pixel arrays for the purpose of tracking people within the local space. One pixel mapping experiment called "snow.sparkle.fur" maps a range of midtoned pixels to redraw the gesture of participants in sparkles, which collect like fur on the participants portrait. Below are some images and links.




 
 
   

RESEARCH LOG:
Week1:
09/15/09: Researched connection between string theory & prediction algorithms
09/16/09: Researched the historic psychic processes (ex. Nostradamus' horoscopy)
09/19/09: Studied Einstein's laws of thermodynamics
09/20/09: Worked with tracking system in Processing.
10/01/09: Completed the paper for Munich
Week 4:
10/28/09: Worked on research log and documentation website.
10/29/09: Worked on classes and sequential events in processing.
10/30/09: Worked on classes in depth in processing.
11/04/09: Gave a talk at Dorkbot DC & Hack DC (coded cv project isparkleblackmold)
Click to Download here: [Download isparkle for mac >][Download isparkle for pc>]
11/05/09: Continued to revise isparkleblackmold and work with pixel processing
11/09/09: Coded card for Sean which redraws realtime vid as (.)(.)
Click to Download here: [Download (.)(.) for mac >] [Download (.)(.) for pc]

  
    photo by Michelle McAuliffe  visit her site>>
   

First conference and advisory meeting is in Munich: November 17-27 2009 at the Macromedia University:

VISIT WEBSITE >>

VIEW SCHEDULE >>

 
   
          
         

“iSparkleBlackMold” shown above and to the right (also above) is an interactive installation that invites gallery goers to either shroud themselves in sparkles or coat themselves in black mold, just in time for the holidays. Visitors are prompted to click the screen using the mouse sitting below the monitor, then stand on a white “X”. On screen viewers will witness a countdown in preparation for a photo. Visitors will see an on-screen image of themselves gradually being covered in white sparkles or spreading black mold. While the algorithm is the same for the generation of sparkles and black mold, the random selection of black or white implies quite a different experience.      Materials: computer, HDTV, webcamera, mouse, cables, raw materials

“Max is a Pushover” shown to the right (below) is an interactive installation created in C++ that invites gallery goers to interact with a virtual on screen character (“Max”) using their hands. When visitors position their hand(s) over the black tabletop they see it in the projection on the wall, next to Max. Visitors are able to push Max over (when their hand collides with Max’s upper body) and pop him up into the air (when their hand collides with Max’s feet) with movement of their hands.    Materials include: computer, projector, webcamera, cables, raw materials